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Justin Voye
Justin Voye
3D Artist & Designer
Denver, United States

Skills

3D ModelingLow-poly ModelingHard Surface ModelingEnvironment ModelingProp ModelingTexturingPBR Texturing

Software proficiency

Maya
Maya
3ds Max
3ds Max
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Illustrator
Illustrator
Marmoset Toolbag
Marmoset Toolbag

Experience

  • 3D Artist & Designer at BNP Associates, Inc.
    Denver, United States of America
    July 2014 - Present

    Primarily responsible for 3d and multimedia in Baggage Handling, Cargo, and Apron Systems, front-end web development and marketing.

    • 3d modeling for baggage handling system renderings and fly-through animations.

    • Retopology of existing Revit families, UV unwrapping and texturing.

    • Graphic design and video creation for marketing expos, demo reels, presentations, newsletters and social media outlets.

  • Contract 3D Artist at Backflip Studios
    Boulder, United States of America
    June 2015 - August 2015

    Contract 3D artist for DragonVale World

    • Low poly modeling and hand painted texturing several props/environment pieces

    • Worked closely with art lead and other artists in replicating a specific art style within the set pipeline and timeframe

  • Contract Artist at Freelance
    Denver/Boulder Area, United States of America
    January 2008 - January 2014

    Picked up various part time graphic design jobs throughout the Denver area.

    • Graphic design

    • Image editing

    • Conceptual illustrations, layouts and designs

    • Video editing, animation and creation

  • Software QA Tester at iBeta Quality Assurance
    Aurora, United States of America
    March 2005 - June 2008

    Death Jr. 2: Root of Evil (2006) – QA

    Full Auto (2006) – QA

    Call of Duty 2 (2005) – QA

    And many more…

    • Gameplay testing and analysis for PC and/or multi-console, regarding the rules of functionality, rule adherence, artificial intelligence, etc.

    • Testing applications for single and multi-player on and offline

    • Multi-platform testing conducted for PC, Mac, Nintendo, Sony, Microsoft, handheld and wireless device

    • Familiar with lot-check procedures for most handheld, PC and console systems

    • Design consulting for gameplay balancing recommendation, user interface and control recommendations