Primarily responsible for 3d and multimedia in Baggage Handling, Cargo, and Apron Systems, front-end web development and marketing.
• 3d modeling for baggage handling system renderings and fly-through animations.
• Retopology of existing Revit families, UV unwrapping and texturing.
• Graphic design and video creation for marketing expos, demo reels, presentations, newsletters and social media outlets.
Contract 3D artist for DragonVale World
• Low poly modeling and hand painted texturing several props/environment pieces
• Worked closely with art lead and other artists in replicating a specific art style within the set pipeline and timeframe
Picked up various part time graphic design jobs throughout the Denver area.
• Graphic design
• Image editing
• Conceptual illustrations, layouts and designs
• Video editing, animation and creation
Death Jr. 2: Root of Evil (2006) – QA
Full Auto (2006) – QA
Call of Duty 2 (2005) – QA
And many more…
• Gameplay testing and analysis for PC and/or multi-console, regarding the rules of functionality, rule adherence, artificial intelligence, etc.
• Testing applications for single and multi-player on and offline
• Multi-platform testing conducted for PC, Mac, Nintendo, Sony, Microsoft, handheld and wireless device
• Familiar with lot-check procedures for most handheld, PC and console systems
• Design consulting for gameplay balancing recommendation, user interface and control recommendations